Tales Of Vesperia Review
Posted by PlayDevil.com Staff on Sep 8, 2009 12:27
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Written by: Ian
 
 
A Tale worth Telling?
 
The Tales series has been one of Japan’s most successful RPG exports over the years, without ever really gaining the rabid fanbase that the Final Fantasy or Dragon Quest series enjoy over here.
 
However, upon release, "Tales of Vesperia" propelled the 360 to its most successful week ever in Japan, testament to its success. After a huge delay of around a year, the game has finally hit Europe, but does it hold up against newer competition?
 
Story:
 
ToV is set on the lush planet of Terca Lumireis, where an ancient civilisation used ‘blastia’ to power huge contraptions. Fast forward to the present, and the current inhabitants of the planet still rely on them, but no longer have the technology to create new blastia, and maintaining what’s left is a struggle in the face of mounting monster attacks on outposts and cities.
 
Like many a JRPG, the game starts inauspiciously. However, I found the plot to be far more charming (and almost believable, in a way) than the average JRPG. You play as Yuri (who’s a teenager, but unlike stereotypical JRPGs, Yuri is none of the following: angsty, emo, has massive hair, has massive sword- these things alone contribute towards a more refreshing experience. Things start to go well when a guy imposing as a mage comes and steals the local aqaue blastia, and Yuri has to go off into the world beyond his home to get it back to help the locals.
 
Tales Of Vesperia x360 screenshot #1
 
Typically, the quest leads into a much larger one to save the world, but the quality of the storytelling and script are far better than in your average JRPG, and most of it is also fully voiced to a really high quality too- overall, I was really impressed by the story- whilst occasionally clichéd, it’s both entertaining and epic, whilst Yuri (and his awesome, pipe smoking, dog Repede) is an excellent lead.
 
Gameplay:
 
Tales of Vesperia may be a JRPG, but the Tales games have never played like a traditional JRPG normally would. This makes for a nice change compared to your standard turn-based-combat RPGs. There are some fairly standard elements to the game, however.
 
Firstly, ToV is a (mostly) linear game. Whilst the world map does give you some freedom to explore, and whilst there are some sidequests, you can mostly progress through the story without ever feeling like you missed anything wonderful or interesting. And secondly, whilst the world map is refreshingly open, at the same time, if you try and progress anywhere that isn’t on the main storyline, you’ll probably get a short cut-scene that forces you back out into the field map.
 
ToV also goes for the more modern approach of not having real-time battles, but despite having a real-time combat system, you still have to load up a combat screen (thankfully loading times are pretty small & infrequent throughout, and even smaller if installed to the 360 hard drive) by walking into whatever you want to fight. Personally, I preferred the approach of Infinite Undiscovery which had all the monsters/ bad guys already loaded into each map area. Also, you can expect several other standard approaches- save points, a four-person party, inventory and skill screens, and fairly quick levelling up. There’s not much new or innovative here, although the levelling system is nice and simple, leaving you to focus on combat and the epic storyline, and the skills you can learn through the use of certain weapons is kind of interesting.
 
Tales Of Vesperia x360 screenshot #2
 
Combat is certainly the talking point for me. Personally, I think it’s a kind of love-it or loath-it, marmite system. Having played Infinite Undiscovery and Eternal Sonata, another couple of RTRPG games, I was fairly used to what the game was expecting of me. And to be honest, I think that the system presented here is far better in either of those two games. This is mainly thanks to your partner AI system. In IU, your team would use up all their magic and items too easily, whilst in ES they felt rather ineffective at times. Here, your team use a good deal of magic without ever seeming to run out or waiting too long to help.
 
Combat orientated characters, whilst no substitute for a human are also effective in picking out targets and attacking. If a character does ever go down, chances are the AI will resurrect him/her before you can pause and select an item yourself. In a way, there can be the odd frustration due to AI sloppiness or the odd animation that goes awry, but it’s by far the best real-time solution to combat that I’ve seen in a JRPG, and at the same time, offers nearly as much strategy as many a turn-based game given the wealth of moves, spells, items and characters available to both play as, and team up with. Conveniently as a result (I believe) is also the fact that the game isn’t as difficult as many turn-based titles due to the real-time combat. I find many JRPGs to be too tough, requiring way too much frustrating grinding to level up your team in order to take on the next boss.
 
 
However, I could follow my way through the game, and as long as I wasn’t skipping combat, always felt reasonably sure of being able to take down the next boss without too many tries. There’s also 3 selectable difficulties too, which more novice (and more hardcore) players will certainly appreciate.
 
Tales Of Vesperia x360 screenshot #3
 
ToV is a little shorter than many JRPG, weighing in at about 30 hours or so on a first playthrough, although the game does encourage (through the use of achievements mainly) multiple playthroughs, where you can start again using your levelled up characters for a different challenge. Having said that, I wasn’t sure there’s quite enough replay value to warrant the effort and time required. Even so, 25-30 hours is far better value than most games produced this generation, and so to me, the game is definitely good value for money.
 
Graphics & Sound:
 
Graphically, I don’t know what to say about ToV. It’s absolutely stunning. Whilst I highly doubt that it pushes the 360 as much as Gears 2, for example (and without any other game that uses a similar visual style on the platform to compare the game with scoring the graphics becomes pretty tough), it’s one of the most beautiful game worlds ever realised.
 
Terca Lumireis is a stunning planet, filled with epic cities, lush grasslands, rolling deserts and every other terrain imaginable, all rendered like a hand-drawn anime cartoon episode. It’s a stunning and colourful departure from the average 360 game, and it really works. Everything from the characters to the enemies looks gorgeous, and generally is also animated superbly- better in fact, than many cartoons themselves.
 
Frankly, the game only misses out on top marks due to a few inconsistencies- the world map I feel could be a bit better quality, and the odd animation in combat can look rough. However, it’s not enough to take away from what is like playing through the best cartoon you’ve ever seen, all rendered in beautiful high-definition.
 
Tales Of Vesperia x360 screenshot #4
 
The quality of the sound though, is perhaps even more unbelievable than the cartoon world. The score is a gentle, orchestral soundtrack that never fails to feel anything but totally appropriate for the situation. It was nominated for several awards last year, and I can really see why. The voice acting (all in English) is also of an excellent standard for a JRPG, and equally impressive is the fact that about 90% of conversations are fully spoken by the cast.
 
 
Occasionally, they can sound a little stilted and at other times the translation seems a little bit off, but overall, I was consistently and constantly impressed by the speech quality over other comparable titles, even this generation. 
 
Multiplayer:
 
There’s no multiplayer in ToV, and in a way, it’s a shame. You can see why, as it’s heavily story driven and also quite linear, and therefore having two or more people running through the same area would be a little dull. However, with combat being both action-packed and also real-time, having one or more people to help you out would have been both pretty cool and also highly appreciated.
 
It’s a shame it never made it in in some form, but at the same time, the lack of multiplayer doesn’t hurt the game in any way either, and it’s still great value for money when compared to many games nowadays.
 
Conclusion:
 
"Tales of Vesperia" may be a little short compared to some JRPGs, and a little stilted compared to some Western RPGs, but it more than makes up for it with a brilliant story, and gorgeous cartoon world and beautiful score. Whilst some may find the combat hit-or-miss, it’s compelling throughout, and I couldn’t put the game down.
 
Despite the pointless delays, this is an absolute must for any RPG fan, and to be honest, the fairly gentle learning curve makes it highly recommended to everyone else as well.
 
 
 
Pros:
 
+ Visual Style
+ Storyline
+ Voice acting
 

Cons:

- A year late
- Little short for a JRPG
- Combat is a little marmite