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KANE & LYNCH 2: DOG DAYS (X360)
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MORE ON KANE & LYNCH 2 MULTIPLAYER
New multiplayer modes ...

Posted by Bjorn - Admin on May 28, 2010 11:19 (May 28, 2010 11:19)

IO Interactive, part of Square Enix Europe, is pleased to unveil new information for the multiplayer component of their upcoming crime shooter, Kane & Lynch 2: Dog Days.
 
In addition to the dense and unrelenting single-player campaign, the incredibly popular multiplayer is back with expanded Fragile Alliance gameplay and three new modes to brutally tempt, sway and cloud your better judgment.

“We’ve been working hard on making the Fragile Alliance multiplayer a much more expansive, rewarding and captivating experience for players,” said Kim Krogh, multiplayer game director at IO Interactive. “The gritty visuals bring an entirely new intensity and realism to multiplayer. We’ve definitely changed the dynamics quite a bit and hope to push players to new levels of both greed and loyalty.”

To help players prepare their criminal minds, IO Interactive has included Arcade Mode, which is a single player version of the Fragile Alliance mode. The objective is to help the Alliance escape with as much of the loot as possible with players getting paid if they survive the round. It continues through increasingly challenging levels as long as they survive and escape, but with the cops coming down hard and an escape vehicle that can’t wait, the pressure is on.

No Kane and Lynch experience would be complete without the classic Fragile Alliance. The celebrated multiplayer experience based on Greed, Betrayal & Revenge has extended with more risk and more rewards. Players will have to work together as a team to escape with as much loot as possible, within a four minute time period. They’ll need to move fast, and if they decide betray the team and make off with the money on their own, all bets are off. Die, and they respawn as a cop to prevent the heist. This mode is playable with up to eight players.

Just to add to the already treacherous nature of the criminal underworld, Undercover Cop adds an extra level of paranoia to Fragile Alliance as teams are infiltrated by a mole set to stop the Alliance. One player is chosen at random to be the undercover cop. Play too cautiously and the other criminals might get wind of what’s up but run out in front, the cops won’t shoot, and cover will be blown. It’s a delicate balance, but ultimately it’s all up to the player. The undercover cop has to single handedly stop the heist by killing each one of his “teammates.” This mode is playable with up to eight players.
 
 
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Kane & Lynch 2: Dog Days
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