Read the Latest Game News
Devilish In-depth Game Previews
Devilish In-depth Game Reviews
Hot Hardware Reviews
Interviews with The Biggest Names
Latest ScreenShots of Upcoming Games
If you're stuck, you better check out our Cheats/Hints Page
Upcoming Games with their Release Date
Other Very Interesting Links
Advertise on PlayDevil.com
Sign and/or View our Devilish GuestBook
The Best Way to Get In Touch with PlayDevil



Lionhead Studios
Maybe YOU?

If you want to LINK us, please use this button!



Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions!

Google


Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions!

 


Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions!

Previous Page  

Best viewed in 1280x1024 with Internet Explorer 6.x


Works for: Ubisoft Annecy
Position: PS3 Producer for Splinter Cell: Double Agent
Questions:
Interview by: in-house
Date posted: 2 February 2007


PlayDevil is proud to present you an in-house Q&A with "Mathieu Hector, who is the PS3 producer for the upcoming 'Splinter Cell: Double Agent' game."


1- What are the main changes between the Xbox 360 version of SCDA and the PS3 version? Both for the single player and the multiplayer?

The PlayStation 3 version of SCDA is based on the Next-Gen design of the game, which has already been released on Xbox 360 and PC.
However, this version features significant improvements and exclusive content.

The Multiplayer features an additional new spy character (a spy girl), 2 extra maps based on completely new environments and a new set of coop. challenges.

Moreover, the additional time allowed us to increase the polish of both parts of the game.

Overall, the improved accessibility, the multiplayer exclusive content and the motion sensor support are the advantages that make the PS3 version the ultimate version of Splinter Cell: Double Agent.

2- Is SCDA using the Sixaxis feature that makes PlayStation 3 unique?

The SIXAXIS sensor has been implemented in both part of the game as well.

In the Single Player mode, we were free to experiment various designs for the motion sensor implementation. It is used from time to time to operate various gadgets like picking doors or hacking security systems, or for Sam’s special moves like swimming or paragliding.

In the Multiplayer mode, the player controls the Drone with the tilt function.

We implemented the SIXAXIS control when it was fun to play or adding value to the game play experience.

3- What was the big reason to implement a hot female multiplayer skin?

Having a female playable character in the game is something we wanted to have since we started working on Splinter Cell Pandora Tomorrow!

On Double Agent, this idea was still present, but we didn’t have the chance to implement it on time for the first versions. Therefore, when we started working on the PS3 specific content, the spy girl was on top of our list.

We really liked the idea because it really embraces the fact that the spy should be cat-like, very nimble. And for players like me, it’s always more pleasant to follow the acrobatics of a female character, supple and elegant, than those of a born-to-kill-guy!

4- And last, but not least, the PlayStation network has a different setup than Microsofts Xbox Live. Can we expect the same fluid play on Ubisoft’s own servers?

The title uses a network middleware solution already successfully used on PC and PS2.
The PlayStation Network Platform provides all the required services to match the Xbox live quality.
The online part of the game has been on beta test since November 2006 on PS3 and we are 100% confident to provide a quality online experience.

5- Is there anything else you would like to share with gamers about SCDA for PS3?

Yes, we are very happy with the multiplayer’s extra content we developed specifically for the PS3 version.

Rather than just more of the same, the NSA training centre and Kinshasa multiplayer maps are really different than the original multiplayer maps.

Those maps have been produced with Ubisoft Milan, Italy, the studio which previously worked on the PS2 Multiplayer maps and we hope the PS3 players will enjoy playing them just as much as we did.


Thanks again Mathieu for this interview !






Join Video Game Network Exchange

Any problems and/or suggestions are always appreciated on

Nothing of this entire Site, animation & logo's included, may be reproduced, stored, saved, transmitted, in any form or means, electronic, written or otherwise without the prior permission of PlayDevil.
Other Logos & Names are Copyrighted Material of its respectful owners.
All Rights Reserved. PlayDevil Productions © 199/8-199/9-200/0-200/1-200/2-200/3-200/4-200/5-200/6-200/7
"rip your own stuff"









Latest Previews

Call Of Duty 4 BOOT CAMP Event
Gamepower Expo 2007 (event)
Eternal Sonata (Xbox 360)
FIFA 08 (Xbox 360)
Call Of Duty 4 BETA (Xbox 360)

 

Latest Reviews

Rainbow Six Vegas 2 (Xbox 360)
Mass Effect with DLC (Xbox 360)
Turok (Xbox 360)
Frontlines: Fuel Of War (Xbox 360)
Stuntman: Ignition (Xbox 360 - Updated)

 

Latest HardWare

Sony HTSF2000
TrackClip PRO
Xbox Live Vision Camera
TrackIR 4 PRO
Piranha Xtreme DS Line Up

 

Latest Interviews

THEY
Charles Beauchemin (Assassins Creed PC)
Mathieu Hector (SCDA PS3)
Andrzej Wilewski / Jacek Matuszewski (The Mark)
Mike Verdu (Command & Conquer 3) - PART2

 

Latest Shots

THEY (1080p PS3)
The Orange Box (Xbox 360)
Devil May Cry 4 (Xbox 360)
Clive Barker's Jericho - MONSTERS (Xbox 360)
Halo 3 - Legendary Edition (Xbox 360)

 

Latest Patches

Two Worlds v1.4
Call of Juarez v1.1.0.0
Call of Juarez MP Map Pack
Sid Meier's Railroads
Space Empires V v1.13
El Matador v1.1

 

Latest Demos

Asterix at the Olympic Games
Crysis DX10
Darkness Within
Call Of Duty 4
Stranglehold
Race 07 - The WTCC Game

 

Shot of the Week


PlayDevils SHOT of the WEEK

 

PlayDevil.com Poll


The poll Soon NEW Poll! is locked.