
With: Gaetan Richard
Position: Producer
For Game: Tom Clancy's Rainbow Six Critical Hour
Questions: 5
Interview by: in-house
Date posted: 31 January 2006
Today we bring you an rather small but interesting "Q&A" on Ubisoft's upcoming new Tom Clancy Rainbow Six game, named "Critical Hour" and Producer Gaetan Richard answers the devilish questions regarding the game.
- Can you give us more information about the storyline of Rainbow Six Critical Hour?
In this episode of Rainbow Six, John Clark is retiring. While packing his stuff, he remembers the best missions in Rainbow history and leave these missions as a training program and case study for future Rainbow recruits.
2- How is it linked to the rest of the Rainbow Six series?
It is linked to the rest of the series in the sense that we are using maps from the original Rainbow games. For the first time on consoles, the player will have the chance to play those, reworked with today's technology
3- How many and what type of missions will the game contain?
There will be a total of 7 missions that come from the original Rainbow Six games (Rainbow Six, Rogue Spear and Urban Ops). We revamped and graphically improved those maps. You will be able to rediscover some of the greatest locations and relive some of the most dangerous Rainbow operations such as Razor Ice in England, Zero Gambit in Ukraine, Fire Walk in Idaho and Black Star in Brazil.
4- Will the game contain MP mode? And what kind of maps?
In terms of mode, we are offering a great diversity for the players. The Assassin mode offers a brand new type of team play. Each team has one of his members designated as a leader. The team must protect his leader while trying to kill the other team's leader. The Assassin gameplay will promote the elaboration of original strategies based on the class strengths: for example, the Combat Medic could heal the Leader and the Commando protect him while the Spec-Op and Engineer hunt down the opposing Leader.
We also wanted to add modes where you can just run and shoot. So we have two free-for-all modes. One is a last man standing and the other mode is a typical deathmatch where the winner is the one who gets the most kills.
In terms of map, we have 8 new maps in Critical Hour.
Another interesting point is the fact that a player can create up to 4 different characters using the same Xbox Online profile. The maximum level for each character is now 60.
5- What makes Critical Hour different from previous Rainbow Six games?
We introduced back the realism that made old Rainbow Six so successful; strong enemy A.I., intelligent teammates (they are there when needed), realist pace (no more run & gun) etc. In fact, we heard what the community said, and made a game that answered those questions and comments. This way, Critical Hour will be different from previous Rainbow Six on console, with a PC feel to it and corrected gameplay features.
Thanks again for this interesting Q&A and here are 2 shots of "Tom Clancy's Rainbow Six Critical Hour"
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