In Splatterhouse, Rick will stray far beyond the West Mansion in an original storyline written by Gordon Rennie, the critically lauded comic book author behind works including Necronauts and Judge Dredd. Original artwork for the game is created by artist and Marvel contributor Dave Wilkins, enhancing the impeccable comic book credentials of the game's offal-soaked universe.
Players will learn how to harness and focus the juggernaut power of Rick to perform countless brutal attacks and stop his relentless opponents gaining the upper hand, or indeed his actual hand if they succeed in ripping it off. The dynamic combat system will see Rick performing bone-smashing combos and grapples while putting a house full of makeshift weapons to good use, including the series trademark 2x4 and no shortage of limbs ripped from the unwary foes who cross his path.
Despite his heavy musculature, Rick has a new gift of agility which he employs to great effect leaping great distances and swinging from handholds in the environments, which he can now explore with abandon. If the odds are stacked unfairly against him, Rick can choose to reanimate the shattered corpses of his fallen combatants to fight alongside him, adding a new dimension to the tactical bloodshed. With no health bar, the horrific damage Rick sustains is shown on his body as torn flesh, exposed organs and lost limbs. Judicious use of the 'Terror Mask' lets Rick regenerate, affording players the pleasure of watching his bones, veins, muscles and skin grow back in real time.
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