As a game reviewer and unemployed videogame player I am constantly criticized for playing games on the easiest setting available. That's right, if there's Normal, Hard, Insane and Kids, suddenly I turn under three.
Its also funny because I'm not the only one, there's a whole movement of people playing game on Easy, so many that you gotta start wonder, why? Do they lack the l33t sk1llz?
Sometimes people say that if I play on Easy I miss the challenge and so score a game lower, but it's quite the opposite, I score a game higher. Usually I play on easy to see the story, how does the gameplay feels after long periods of time, etc, and then play just a little on Normal and Hard to get a grip of the challenge level.
So you might be there thinking: "This guy doesn't like Hard games" or "He's one of those old school hardcores", but there's my point, I love hard games, and I love the ones that came in these last generations.
I've finished Viewtiful Joe on Ultra V-Rated, which is one of the toughests experiences you can get on the last years, and then, I loved completing every single challenge in Contra 4, cause I was so angry that my Ninja Gaiden 2 got frozen at the last Boss.
But there's a thing you can see on these last three games I mentioned and that you won't see on others. They are hard. Do you know what it happens when I pop Little King's Story on my Wii and I see a screen with "New Game" and "Options"?
I jump into options, and there are difficult settings, but all I can see is: "Frustating" and "Less Frustratin". Easy became the standard when Hard became frustration.
You no longer fight against a strong enemy, you fight against a troublesome camera, an unbalanced gameplay, poor controls in general. Things that you wouldn't find on the hard games I mentioned before.
People might not enjoy games with no challenge, like Fable 2 or Too Human, but the only thing that can get them even more frustrated than those is dying when it's not their fault in the first place.
Game developers, wake up, we don't like playing on Easy, make it worth it for us to play on Hard.

|