NBA 2K14 REVIEW
A new generatin of NBA.
Posted by PlayDevil.com Staff on Oct 18, 2013 14:14 (Oct 18, 2013 14:14)
Written by: Alex
To everyone I have ever undermined or sneered at for only playing sports games and thus not being real gamers, I take it all back. I am sorry, because 2K Games latest basketball title, "NBA 2K14" has shown me the truth; sports games are deeper, harder, and more complex than any of the 'real' games I play.
It is fair to say that most of the NBA's global audience will never have been to a live game, and 2K clearly had that in mind with their recreation of the sport. Everything about 2K14 feels like watching a game TV, with commentary playing through out, replays, camera angles, everything, right down to the sponsorship, in the right place.
This fidelity of detail is not limited to angles and logos however, with each player faithfully reproduced along with coaches, cheerleaders, and crowd, to maintain the authentic feel.
The audio has received similarly close attention. Here again on court and crowd sounds are joined by TV trimmings and licensed music that set the tone for a complete basketball experience.
Having not played previous year's instalments it is hard to say 2K14 has upped the ante on presentation, but as a newcomer I was very impressed… with even the one time occurrence of a coach walking clean through a player failing to break the overall illusion.
NBA 2K14 is complex, but it also manages to be wonderfully intuitively. Starting the game I was met by a title screen that lead me straight into a quick play game. Hitting start however, I quickly discovered that this was a mistake.
My problem was that 2K14 is in no way arcadey, and instead attempts to faithfully simulate the sport. The result of this was, that while in many sport games I am able to hold my own, NBA 2K14 wiped the floor with me because I didn't appreciate the importance of the right stick's pro-controls. True, there are pass and shoot buttons, but it is only by manipulating the second stick is it possible to guide a team to victory.
Jumping into the training mode I quickly learnt the full range of taps, holds, and stick rotations that make up the selection of required motions, and using these it was possible to take exacting control over each player's dribbles and shots.
For example, a half rotation in a given direction will allow him to pivot or step in the desired direction before automatically jumping for the shot. Similarly, when stood bouncing the ball or running down court, a simple tap or rotation will result in the baller switching hands or sidestepping defenders. This complexity spans the entire experience, allowing you to execute the full range of perfectly recreated moves, and fouls.