INJUSTICE: GODS AMONG US REVIEW
Who will win, Superman and Aquaman?
Posted by PlayDevil.com Staff on May 3, 2013 14:07 (215 days ago)
Written by: Alex
Gods Among Us!
"Injustice: Gods Among Us" gives the DC licence to Mortal Kombat's NetherRealm Studios, letting them create a brutal one-on-one fighter with some of comics' most iconic names.
Joker has hidden a nuclear bomb in Metropolis. It explodes destroying the city, and all that Superman loves, driving the all-powerful hero crazy. Or, perhaps it doesn't, because Injustice's whole premise revolves around a split in the DC timeline from this single event, and the world proceeds significantly differently depending on the result.
The Universe in which Metropolis was destroyed is now under the fist of a dictatorial police state, known as the Regime. This group has drawn to it heroes and villains, united them under a single banner - to deliver peace through control.
All who haven't joined the Regime are on the run. A few have joined forces to create the Insurgents. But these rebels are loosing, and in a last ditch attempt to redress the balance of power, they draw in a collection of heroes (and villains) from the alternate timeline.
The story mode has you jump between twelve of the more famous cast members, guiding them through events. Though the plot gets a little convoluted, and not everyone gets equal time, it does prove the perfect excuse for match ups you would otherwise never see, even some Batman on Batman action.
NetherRealm Studios have taken this opportunity to experiment, not only with the characters but also with their game engine. Though Injustice is clearly based on last Mortal Kombat game, significant changes have been made.
Gone are the high/low kicks and punches of NetherRealm's earlier titles, replaced instead by light, medium and heavy attacks. These can be used to string together easy combos that span across all characters, while also allowing for some deeper, character specific chains, juggles, and of course special moves.
The base combat system is joined by a character-ability. Each of these is unique and can be used at the touch of a button, with effects varying hugely from one character to the next. The Green Arrow, for example, can fire arrows at will, while The Flash slows time allowing him to deal damage even faster.
While NetherRealm's have always taken some pleasure in their background interactions, Injustice takes this to a new level. Every background is filled with a number of different interactive sections and the ability to transition to new areas.
Finally, there is the super meter. Charging this allows for a range of powered up abilities, counters, and even a super move. These add some dramatic flare to the action; with cinematic and completely over the top moves that pay homage to each fighter's powers or personality.