Xbox OneXbox 360Xbox Live ArcadePlayStation 4PlayStation 3PlayStationNetworkPS VitaNintendo Wii UNintendo Wii3DSNintendo DSPCBlu-ray
Search
Welcome, Guest.
Please login or register.

Login | Register | PW? ]
You have 0 points
   >>   Index     Blogs     Point Shop     Archive     News     Members     Online     Pages     Contact     Links     REGISTER FREE!
   >>   Index     Top 100     Upcoming     Cheats     FAQ
   >>   Index    Posts Today    Search
   >>   Index     Features     Reviews     Previews     Interviews     Hardware     Latest
   >>   Index     Latest     X360 Vids     XBLA Vids     PS3 Vids     PSN Vids     Wii Vids     NDS Vids     Win Vids
   >>   Index     Latest     X360 Shots     XBLA Shots     PS3 Shots     PSN Shots     Wii Shots     DS Shots     PC Shots
   >>   Index     Latest
The Legend of Zelda:...
90% - 111 days ago

Lost Planet 3 Review
90% - 201 days ago

Rayman Legends Review
90% - 219 days ago

Tom Clancy's Splinte...
90% - 222 days ago

BioShock Infinite Re...
80% - 264 days ago
Bjorn - Admin - 2 days ago
inFamous: Second Son review ... ONLINE NOW!
Bjorn - Admin - 5 days ago
Our Final Fantasy X/X2 HD Remaster review is OUT NOW! Check our ARTICLES section.
Bjorn - Admin - 6 days ago
New X360 DLC Review: Burial at Sea Episode 2 for BioShock Infinite. Check our Articles section.
Bjorn - Admin - 20 days ago
PS4/XO review of Metal Gear Solid V: Ground Zeroes now ONLINE!
Bjorn - Admin - 23 days ago
In depth review of Dark Souls II now online.
Bjorn - Admin - 27 days ago
Our THIEF review for next-gen is ONLINE now!
NEW SHOUT
You must login to post in the shoutbox.
View All (725)
BIOSHOCK INFINITE (X360)
News Articles Screens Video Cheats FAQ Files Forum
90
BIOSHOCK INFINITE REVIEW
Four years of development time, a rumoured budget as high as $200 million, several delays to the release of the game, and a worrying silence for many months from Ken Levine and his crew at Irrational Games… was (or is) Bioshock Infinite a project in troub

Posted by PlayDevil.com Staff on Apr 11, 2013 14:46 (Apr 11, 2013 14:46)

Written by: Ian
 
 
To Columbia and Beyond?
 
Four years of development time, a rumoured budget as high as $200 million, several delays to the release of the game, and a worrying silence for many months from Ken Levine and his crew at Irrational Games… was (or is) "BioShock Infinite" a project in trouble?
 
Have the development team managed to capture the magic and majesty of our trip to Rapture all of those years ago? Bioshock is one of my favourite games of all time, and certainly of this generation is easily in my top 3 along with Skyrim and Dragon Age. So, I had really high hopes that 2K would deliver on this semi-sequel, whilst still including enough of the ‘new’ to blow me away all over again.
 
Storyline:
 
The reason why I’ve described the game as a ‘semi-sequel’ is because, frankly, all that the two games share is an engine and some gameplay mechanics (apart from a few nods to each other). Columbia is an aerial city, recently seceded from the USA, and under the control of a radical preacher. Like with Rapture, though, this is a social experiment gone wrong. This is a controlled and controlling society, where to be a non-white is a life of serfdom and abuse, and views outside the official propaganda machine are unsafe to be discussed openly.
 
Unsurprisingly, there is a groundswell of dissent forming, and the way this gradually unfurls is a masterpiece of writing and discovery as you progress through Columbia. You play as Booker DeWitt, hired (or should that be forced) into a mission to capture a girl, Elizabeth. Booker’s world is turned upside down after minutes though, as he is propelled into this floating wonderland, discovers mysterious powers there, and finds his target.
 
BioShock Infinite screenshot #1
 
The finding of Elizabeth really is a watershed moment as it changes the whole gameplay dynamic, as you have to work in tandem with the AI in order to take down your foes. I don’t want to give away any spoilers, but needless to say, this is a really excellent tale, which can be light one moment, before reminding you of the deep, divisive problems our society faced 100 years ago like class division, racism, and mass immigration/ emigration the next.
 
Gameplay:
 
The original Bioshock also had an interesting story to tell, and had fantastic gameplay to match. Yes, you could argue that System Shock 2 and Deus Ex had been doing much the same nearly 10 years previous, but never to any great success on a console, and whilst the core gameplay was there, it never felt as tight or easy to play as a modern action shooter. The original Bioshock managed the perfect combination of complexity, puzzle solving and shooting in a brilliantly accessible package that felt at home on a joypad.
 
Perhaps it was too much to expect, but Bioshock Infinite just doesn’t feel as revolutionary as its forebear. And most of the reason for that is the familiarity of the combat mechanics, which were not only repeated in Bioshock 2, but have also been aped by other games since. Sure, things have gotten renamed, with ‘vigors’ replacing ‘plasmids’, and a variety of new powers, but the core concepts remain the same. There are still upgradeable weapons, vending machines, audio logs, a respawn system etc etc. The biggest new gameplay addition is probably the shield, which is a gameplay facet as old as the hills now. Having said that, the combat arenas are well designed, the AI decent enough, the weapons feel meaty and powerful (for the most part), and the character customisation seems deeper and more customisable than before, thanks to the wealth of gear you pick up.
 
BioShock Infinite screenshot #2
 
The main difference between the two games is that Infinite feels almost like a co-op game of sorts, except that there is, of course, no actual multiplayer. Elizabeth skirts along with you, subtly leading you in the direction of the next objective, finding hidden ammo and money, and unlocking doors that lead to various loot drops. In combat, she’ll even chuck you health from time to time, or help you manipulate the environment, adding a certain amount of verticality to the cmbat which is interesting. I did find that in combat she was just that bit slower than was ideal, which led to some frustrating respawns, especially when I played through in ‘1999’ mode, which forces you to replay whole checkpoints if you don’t have the money to respawn.
 
However, for the most part, this is wonderful unscripted AI which gives us a glimpse into the future and makes you wonder why no-one else can still even manage simple scripted pathfinding. Infinite is a decently lengthy game, running at about 12-15 hours depending on difficulty and how much you scavenge about, and that seemed like a pretty perfect amount of time for the plot to slowly unravel over Levine’s preferred three act arc. The game is pretty linear though, so if you go for a higher difficulty level, be warned that AI patterns repeat so there isn’t a huge amount of replay value.  
 
Interaction
Rating:
80%
Login to submit your vote!
Share
URL Snag
Comments
Post Comment
Comment Rules
  1. No advertisments, flooding or spamming
  2. All comments should be on topic
  3. Use proper language to express yourself: no cursing or swear words
You may not post comments as a guest. Please register or login to your account.
Username:
Password:
Create a new account?
Forgot your password?
#1 Apr 16, 2013 13:57:31 (Apr 16, 2013 13:57)

Bjorn - Admin

From today we'll be running a small "BioShock Infinite" competition! If you know the name of the girl that is lost, send us a PM and perhaps you'll win one of the five EXCLUSIVE BIOSHOCK INFINITE T-SHIRTS with STICKER!

Competition ends Friday 19th 00.00 CET. Good luck!

 




PlayDevil v2.0

PlayDevil v2.0

Click here to listen to PlayDevil's Gaming Podcasts REGISTER FREE on PlayDevil and GET these GOODIES FREE
BioShock Infinite
Platform:
Xbox 360


ESRB - Not Yet Rated: Titles listed as RP (Rating Pending) have been submitted to the ESRB and are awaiting final rating. (This symbol appears only in advertising prior to a game's release.)
Our Score
User Score
90
Awesome
80
Good
90
Awesome
0
0 Votes
Game Ranking
Our members have ranked BioShock Infinite 3518 out of 4,518 total games.

3517. BioShock Infinite
Playstation 3

3518. BioShock Infinite
Xbox 360

Screenshots All

BioShock Infinite
View all 23 screens in the gallery. go »
Video All
BioShock Infinite - ...
Views: 630
Length: 5:33
Posted: Dec 20, 2012 09:43
home forums blogs games articles media video cheats companies playstation 3 xbox 360 sony psp nintendo wii nintendo ds windows
News | Articles | Blogs | Files | Video | Cheats | Achievements | FAQ
Affiliates: Rock Band 2 | Call of Duty 4: Modern Warfare | Call of Duty 4: Modern Warfare | Assassin's Creed II | Battlefield 1943 | Super Street Fighter IV | Need for Speed: Hot Pursuit | PilotWings Resort | Ni No Kuni: Wrath of the White Witch | Half-Life 2