RESIDENT EVIL 6 REVIEW
After the increasingly action based Resident Evil 4 & 5, and some odd mis-steps in the last few years when it has come to side games, is this the game to restore pride to the Resident Evil franchise?
Posted by PlayDevil.com Staff on Oct 15, 2012 15:03 (Oct 15, 2012 15:03)
Written by: Ian
After the increasingly action based Resident Evil 4 & 5, and some odd mis-steps in the last few years when it has come to side games, is this the game to restore pride to the Resident Evil franchise? With a mostly new team and director on board, is this a fresh start or a tired re-hash?
Resident Evil games have always had pretty crazy storylines, and 6 doesn’t disappoint. There’s a new virus in town (the C-virus), and a number of shady returning characters are involved, such as Ada Wong. Beyond that, there’s little exposition of how you get to the point that the virus was spread, apart from hilariously, ‘Neo-Umbrella’ developing it. If you go to the time to get rid of your original evil corporation, then at least you could create a new one. Most of the story takes too long to be explained, lots of it is left unanswered or unexplained, and it’s a bit of a mess that struggles to contain the four campaign strands spliced into it.
If you thought the story made little sense, playing the game at times makes even less so. I played the campaigns in order, starting off with Leon, before moving onto Chris and then Jake (Ada’s campaign is unlocked after you finish the others, and attempts to help tie up the storyline). Each campaign looks short, being only 5 chapters, but are actually all 6-8 hours long, so you basically get 4 games in one.
This sounds like amazing value, and technically it is. However, playing through Chris’s campaign in particular was awful, and to be honest all of the others are pretty painful, especially if you are a long-time fan of the series. In Leon’s campaign I killed over 500 zombies, despite this being the most ‘traditional’ of the campaigns. Heck, you can even play with unlimited ammunition on if you want in Capcom’s crazy quest to make the game more accessible to new players and bring in new fans.
Leon’s campaign starts slowly for the first hour, but by the end of the first chapter has devolved into an almost on-rails shooter interspersed with the worst quick-time events you could imagine. You may get to drive, fly a jet and pilot a helicopter, but none of these things feel right, and don’t even get me started on climbing the rope in Leon’s final chapter.
Chris’ campaign is basically Gears of War, but awful, with useless cover and terrible shooting mechanics. No matter who you play as the laser sight wobbles like you have Parkinsons disease, and when there is the amount of shooting required as in these levels, things just get incredibly frustrating.
Jake’s campaign has some interesting parts where you are being chased by a Nemesis-style creature who is un-killable, but by the time you get there you’ll realise that many of the levels and areas are being recycled, and when you meet up with the other characters you just have to replay a section you already played, just from a different perspective. Tis might be interesting if previous actions or decisions had an effect on these battles, but they don’t whatsoever. There may be 30 hours’ worth of campaign here, but so much of it was a massive disappointment that I’d have much rather just have played a much higher quality, better produced version of Leon’s story.