DOUBLE DRAGON: NEON REVIEW
Yet another retro remake but will this one prove to be double the fun?
Posted by PlayDevil.com Staff on Oct 15, 2012 13:22 (Oct 15, 2012 13:22)
Written by: Mark
Happy Birthday Double Dragon:
It is amazing how many popular retro games have celebrated landmark anniversaries recently and the latest of these is the side scrolling beat em up Double Dragon which in 2012 turns the ripe old age of twenty five.
As with several other games the anniversaries are celebrated with updated remakes and Double Dragon is no different thanks to the latest game in the franchise entitled "Double Dragon: Neon" brought to us by WayForward Technologies.
Questions are raised however as to whether this is one game worthy of a download or one which is best left as a fond memory?
The following review will reveal all.
The storyline in Double Dragon Neon sticks pretty faithfully to the original which absolutely reeks of a classic 1980’s cheese fest in that you take on the role of one of two brothers (Billy or Jimmy) as you begin a quest to rescue the kidnapped love of your life (Marian) from the fantastically named Skullmageddon.
It is fair to say that the game is light on story and does not throw up any twists of any description as per the norm with arcade games from this era. Despite this one should not be put off buying the game through the lack of storyline as the game is all about how it plays rather than any kind of plot line.
The original Double Dragon was somewhat groundbreaking upon its original release but having played it again a couple of years ago it was clear that time had not been kind to it and as a result came across rather dull and uninspiring. This is a real shame as other side scrolling beat em ups such as the Streets of Rage series hold up much better.
In essence Double Dragon Neo is pretty similar in how the original plays with each mission involving endless repetitive button bashing to defeat countless enemies before completing the stage only to see this being repeated over and over again. However it is only fair to highlight that in order to break the tedious nature of the gameplay the developers have chosen to include several new features which certainly freshen up proceedings to some extent yet still ultimately fail to get the game up to the levels of being considered unmissable.
The highlights of the new inclusions are definitely the special abilities which can be obtained at regular intervals and these mean that your character has increased moves and special attacks which can be selected by opening up a menu and choosing which you feel is best for certain situations. These upgrades also include new soundtracks which although do not have any bearing on gameplay do keep things more fresh.
The gameplay has also had a few tweaks here and there in that there are more combo moves that can be used along with dodges etc and these do bring something new to proceedings however the game still suffers with levels of monotony that can set in especially as the action is pretty repetitive. This, in combination with the punishing difficulty (especially on the harder settings) means that the game which can be completed in around one hour becomes a little too frustrating and proves to offer more of a chore to play rather than the enjoyment I was hoping for.