LEGO BATMAN 2: DC SUPER HEROES REVIEW
LEGO Batman 2, or Lego Console 14 (13 on this generation) according to Wikipedia is the latest in a long line of Lego games. What does this one do to freshen up the long-running series?
Posted by PlayDevil.com Staff on Aug 16, 2012 11:46 (Aug 16, 2012 11:46)
Written by: Ian
Lego Batman 2, or Lego Console 14 (13 on this generation) according to Wikipedia is the latest in a long line of Lego games. What does this one do to freshen up the long-running series? With some lofty claims on the back of the box about the open world, voice acting and just about anything else, is this Traveller’s Tales finally re-inventing the series?
As you may have worked out from the subtitle, this is not just Batman and Robin getting dirty- Superman joins the fray pretty soon. Whilst you’ll face off against reams of DC heroes and villains, the story mainly revolves around Batman & Superman taking on the combined might of The Joker and Lex Luthor.
There’s more depth to it than normal because a) it’s an original story and b) there is voice acting for the first time in the series. Not being a massive DC fan, it’s a reasonable effort designed to appeal to kids and adults alike, but it’s no Oscar winner either.
Have you ever played a Lego game before? If you have, you know exactly what is coming up. You play through a collection of levels from a fixed camera perspective, smash everything in sight, do some very basic combat and platforming, and solve a variety of puzzles that range from simple in the extreme, to maddening in their obtuseness. This has not changed one iota. There are some costumes to give you extra powers, but the context of needing the right character at the right time to succeed hasn’t changed either.
The main change comes from the hub world, which has always been expanding over time. Rather than the huge amount of loading that went on in the last Lego Potter game, you now get more of a living, breathing Gotham that includes many of the city’s landmarks in Lego form.
Unfortunately it doesn’t looks brilliant, with backgrounds ripped from an N64 game, slowdown and pop-up. Also whilst it has plenty to see and do, and many bricks and studs to find, there’s never any reason to do this unless you are a completionist. You just follow the breadcrumb trail to the next mission and go. It’s nice for pathfinding, and would be good to have appeared in the main levels, but for those who would rather just play out the levels, it just serves as a timesink between levels, and makes finding useful people and shops a chore. To be honest, I’d prefer to go right back to the Star Wars style cantina unless anything useful is going to come out of this expansion.
There is plenty to do though, especially if you do try and take advantage of the open world. There’s 15 levels, loads to find, and multiple playthoughs, as ever, are needed to get to the magic 100% completion rate. I got bored after about 10 hours, but if you love Lego, or this is your first Lego game (seriously, how?), then you could easily get 30 hours mileage out of the game, and love every moment of it. For me, a jaded veteran of most of the 13 games this generation, there just wasn’t enough fresh content to keep me interested.