KINECT STAR WARS REVIEW
Star Wars on Kinect. Surely a formula that cannot fail…or can it?
Posted by PlayDevil.com Staff on Jun 21, 2012 14:07 (Jun 21, 2012 14:07)
Written by: Mark
Bringing Star Wars to Kinect:
So far the Kinect system for the Xbox 360 has been pretty impressive yet as with many pieces of new hardware seems to have been lacking the killer title to push it onwards to greater things.
When the Star Wars franchise was announced that it was to be bringing a game to the system many felt that due to it’s popularity this would be the one title not to miss.
Although the game is now more than 2 months old we at Playdevil take a look at the game to see if it lives up to it’s promise or proves to be a mediocre experience.
Now this is were I had high hopes for Kinect Star Wars as I always felt that the chance to duck and dive around your front room swinging an imaginary light sabre would be pretty satisfying however in reality the game proves to be rather a let down in many areas.
Firstly are the issues of needing space to get the best out of the game and at times the Kinect system failed to pick up my every move which did lead to several frustrating moments. Even once you get past this are issues with how the system recognises your movements. These are particularly evident in the light sabre sections which prove slow, cumbersome and lacking in accuracy. This starts with the tutorial section where you are required to not only attack but block and countermove and this proves incredibly frustrating to say the least particularly as the early Kinect promos showed light sabre battles as a key make up of the future of the hardware.
OK so that’s the bad in the gameplay out of the way, what about the good? This undoubtedly comes in the form of the pod racing sections which are the highlight of the package and do prove pretty thrilling to play. These sections see your movements used to steer the vehicle and arm gestures to boost, fire weapons etc and work very well indeed and prove a joy to play.
To sum up I would say that in terms of overall gameplay the developers have tried to mix too many formulas instead of focussing on getting core aspects such as light sabre battles working well and this is a real shame and as a result means that the gameplay can best be described overall as nothing more than average.