F1 2011 REVIEW
F1 2010 roared onto the grid as the best F1 game in years last September. How well does the 2011 game fare in comparison when ported to Vita?
Posted by PlayDevil.com Staff on Apr 20, 2012 09:47 (Apr 20, 2012 09:47)
Written by: Ian
A double champion?
F1 2010 roared onto the grid as the best F1 game in years last September. How well does the "F1 2011" game fare in comparison when ported over to the PS Vita? With development handed over to Sumo Digital who did the Wii and DS/ 3DS versions, will we just get a rubbish port?
Unfortunately the ‘live your life’ section of the game has remains a real shell. Your manager is now gone, replaced by a faceless email system, and even the press interviews have been replaced by generic emails. The career structure has barely changed, and I was really disappointed that Codemasters didn’t add in anything worthwhile, especially as they called this area out for attention before even 2010 had shipped. A poor effort that this is even worse than the home version.
The racing is obviously where it’s at though- as true F1 fans will always clamour for gameplay over graphics and story. The handling model is pretty muted when compared to the home version. Yes, the game is portable and it needs to be a bit easier, especially on the easier difficulties.
However, even with all the aids off, I found it pretty difficult to spin off the track. Next up come the tyres. With the new Pirellis comes a new tyre degradation model, and it’s brilliant. Your car will start to handle like a pig in mud unless you pit at the correct time, and you will ‘fall off the cliff’, losing 6-8 seconds a lap once they are down to the red zone.
Then you have the addition of DRS and KERS, two devices used to aid overtaking, providing boosts on tap. They are really great additions, as good usage can really lower your lap times, whilst using them indiscriminately will have you facing the wrong way or smashing into a wall as the handling goes to pot, especially when using DRS. Having said that, it’s possible to use these boosts way beyond their realistic limits due to the over-easy handling.
The game is still great value, with all 19 tracks from the FIA 2011 season featured, including the new tracks India and the classic Nurburgring. However, that means you lose Bahrain and Hockenheim from the line-up, even from multiplayer, which is disappointing. You’ll easily get your money’s worth though if you love F1- the new cars, tracks and rules means a full season is definitely the way to go, and completing a single player and co-op season with 20% races and qualifying will easily take 15-20 hours, without even starting on time attack or standard multiplayer.
There is also a great little challenge mode, which is much better than on the home versions. It has 3 sets, that get harder and harder, and you get a rating based upon your performance for each one. Most of them are pretty easy to at least pass, but the scoring system does encourage you to get better scores, and there are a good number of trophies associated with this mode too. Hopefully this mode in this format will move over to the home versions sooner rather than later.