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WANTED: WEAPONS OF FATE REVIEW![]() Posted by PlayDevil.com Staff on May 6, 2009 19:06 (May 6, 2009 19:06) |
Written by: Ian
![]() Should you want to buy it?
'Wanted' has been around for a while, as a comic, then a film, and now a game, set after the film, but using the film’s branding and DVD release to try and get sales.
Is this a tacky, commercial tie-in trying to get your cash, or is it one of those rare games like Goldeneye or Riddick that use their source material fantastically?
Story:
The story in the game picks up right after the events of the film, and has you trekking across the globe trying to pick off more members of the mysterious ‘Fraternity’ organisation using your incredible bullet-curving powers.
This is the usual convoluted action nonsense, basically an excuse to go all over the globe to various exotic locations in order to shoot people and blow stuff up. It’s all a little bit tired and generic to me to be honest, and I struggled to keep my interest levels up throughout. Further to that, the on-screen representation of James McAvoy’s character is absolutely shocking, to the point where it is offputting, and hard to believe it’s not a different character that you play as.
At least the pacing is always good, with a frantic level that keeps the action coming thick and fast throughout the game’s brief length.
Gameplay:
Ouch. It’s a good job WWoF has bullet curving, otherwise this would have been about the most cookie-cutter, bland and generic action game going. You play as you expect, in an over-the-shoulder 3rd person viewpoint, with the ability to get into cover, move from one piece to another, pop out and shoot stuff.
You get regenerating health, and just about any other standard action title feature you would expect, without any innovation whatsoever. However, with your own dreadful character model, and hordes of bland, faceless enemies, it would have otherwise been like some kind of shooting gallery.
Luckily, the bullet curving changes this. And it needed to, because without it, even on the default difficulty level, the game would have been brutally tough. It’s not that the AI are great, although they are perfectly serviceable, but the fact that you get assaulted by so many generic duds from so many angles, locations, and other pieces of cover. Just peeking over is sometimes enough for your fairly meagre health to be totally wasted, and the recovery times are pretty harsh, and the checkpoint spacing also pretty tough.
The bullet curving does work pretty well though. Killing dudes builds up your adrenaline, and once you have enough, you can start unleashing those super-awesome shots. You get an arc to show you exactly where your bullet will go, then you let rip with devastating force.
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