Xbox OneXbox 360Xbox Live ArcadePlayStation 4PlayStation 3PlayStationNetworkPS VitaNintendo Wii UNintendo Wii3DSNintendo DSPCBlu-ray
Welcome, Guest.
Please login or register.

Login | Register | PW? ]
You have 0 points
   >>   Index     Blogs     Point Shop     Archive     News     Members     Online     Pages     Contact     Links     REGISTER FREE!
   >>   Index     Top 100     Upcoming     Cheats     FAQ
   >>   Index    Posts Today    Search
   >>   Index     Features     Reviews     Previews     Interviews     Hardware     Latest
   >>   Index     Latest     X360 Vids     XBLA Vids     PS3 Vids     PSN Vids     Wii Vids     NDS Vids     Win Vids
   >>   Index     Latest     X360 Shots     XBLA Shots     PS3 Shots     PSN Shots     Wii Shots     DS Shots     PC Shots
   >>   Index     Latest
Evolve Review
90% - 349 days ago

The Legend of Zelda:...
90% - Dec 30, 2013 15:26

Lost Planet 3 Review
90% - Oct 1, 2013 14:29

Rayman Legends Review
90% - Sep 13, 2013 10:52

Tom Clancy's Splinte...
90% - Sep 10, 2013 09:45
Bjorn - Admin - 307 days ago
Bjorn - Admin - 314 days ago
Our new website will be ... GAMERKNIGHTS.COM !
Bjorn - Admin - 338 days ago
ScreamRide review for Xbox One is now online.
Bjorn - Admin - 345 days ago
Hand Of Fate review for PS4 is now online.
Bjorn - Admin - 349 days ago
Evolve is our 1000th article/review! Thanks to everybody for supporting us throughout these years!
Bjorn - Admin - 352 days ago
Our 999 article/review is NOW ONLINE! OMG! Game of Thrones: Episode 2 for PS4/XO
You must login to post in the shoutbox.
View All (830)
News Articles Screens Video Cheats FAQ Files Forum
GamesCom 2011 HANDS-ON Preview!

Posted by Staff on Sep 12, 2011 14:25 (Sep 12, 2011 14:25)

Written by: Staff
HANDS-ON @ GamesCom 2011 - Skullgirls:
One unexpected treat at Gamescom was Skullgirls, an upcoming one-on-one fighter from American developer Reverge Labs. Sat in Konami’s area you could be forgiven for thinking the game originated in Japan, with it loose grip on reality and huge beautifully animated sprites. But on closer inspection reveals a style that draws as much on the silver age of Disney as it does on Dragon Ball Z.
It terms of the overarching gameplay there is relatively little to tell. Standard 2D character-on-character combat takes centre stage, with the same kinds of special moves and combos that Street Fighter and a dozens of other titles have been using for years. Despite using this tried and tested formula Skullgirls brings its own flare to the mix and it this that will separate it from the crowd.
What it hopes to do differently is correct many of the problems with fighting games (I asked and all the characters being women isn’t apart of this plan). Autumn are fans of the genre and Skullgirls is their attempt to try to address many common problems within it, and from what I saw at game they might succeed.
It is beautifully animated with an eye-catching colour palette and art style that borrows heavily from a range of comic and cartoon styles. Each of the four women playable in the demo drew on different influences, looking and playing distinctly from each other. A balanced all-rounder came in the form of Filia, a girl with a demon for hair that can change shape in all manner of helpful ways. Providing the muscle and grapples is Cerebella, she possess a hat made up of two huge powerful arms that only she can control. Parasoul is the obligatory ranged combatant, making use of a parasol, a gun and the legions of troops she controls. Finally for the demo came Peacock, the obligatory inexplicably strange character, who drops random objects from the sky on her opponents, from toaster to safes.
Before selecting any of these characters I was offered a choice, did I want to take one, two or three fighters in to battle. Allowing tag-teams in such fighting games in not new, but Skullgirls offered an especially interesting take on the dynamic, with each player able to select the number of fighters they want, and the game then balancing each side up to make a fair fight. So, for example, I could pick three characters for my team against an opponent who only chooses one, but my three characters would deal less damage for each attack. It was fun to try in the short demo, but just how this will work out competitively remains to be seen.
I began my demo with three characters. My imaginative selection of characters felt fantastic to control as they leapt around the screen and I became used to the controls. With a supers, combos and a broad range of moves there was obviously a lot of depth hidden away beneath the surface that would take me far more time than I had, so instead I entertained myself with Peacock and her over the top moves. Her throw saw me stuff the opponent in to a bag before beating them down, a ranged attack saw her pull out weapon after weapon that drew its inspiration from another game and yet another special saw a shadow slowly grow beneath her opponents feet before a randomised object feel from the sky on to their head.
With fantastic humour and art Skullgirls will certainly attract casual fighting fans when it releases, but its long-term appeal will rest in the competitive scene. The short demo at Gamescom made it hard to tell if Skullgirls was balanced, but I was assured that is one of the key focuses of the developers. A creative combo system allows long chains to be established, but to prevent this ever becoming ‘cheap’ there is a system that detects when a combo loop is formed and breaks it to help ensure a level playing field. Ultimately it will come down to the final character roster and how the skills and techniques mesh together, but given how the weight and impact of what I played felt I find it is hard to believe hard there will be any issues.
With a number of characters (and all of the abilities and powers they will bring to the game) still to be revealed, Skullgirls should be automatic purchase for all everyone who has ever imagined themselves doing a dragon-punch when it is released later this year on PSN and XBLA.
Login to submit your vote!
URL Snag
Post Comment
Comment Rules
  1. No advertisments, flooding or spamming
  2. All comments should be on topic
  3. Use proper language to express yourself: no cursing or swear words
You may not post comments as a guest. Please register or login to your account.
Create a new account?
Forgot your password?

PlayDevil v2.0

PlayDevil v2.0

Click here to listen to PlayDevil's Gaming Podcasts REGISTER FREE on PlayDevil and GET these GOODIES FREE
Xbox Live Arcade

  • Release:
    US: April 11, 2012
    EU: April 11, 2012
  • Publisher:
  • Developer:
    Reverge Labs

ESRB - Not Yet Rated: Titles listed as RP (Rating Pending) have been submitted to the ESRB and are awaiting final rating. (This symbol appears only in advertising prior to a game's release.)
Our Score
User Score
0 Votes
Game Ranking
Our members have ranked Skullgirls 3930 out of 4,763 total games.

3929. Skullgirls

3930. Skullgirls
Xbox Live Arcade

3931. Crysis
Screenshots All

View all 8 screens in the gallery. go
home forums blogs games articles media video cheats companies playstation 3 xbox 360 sony psp nintendo wii nintendo ds windows
News | Articles | Blogs | Files | Video | Cheats | Achievements | FAQ
Affiliates: Rock Band 2 | Call of Duty 4: Modern Warfare | Call of Duty 4: Modern Warfare | Assassin's Creed II | Battlefield 1943 | Super Street Fighter IV | Need for Speed: Hot Pursuit | PilotWings Resort | Ni No Kuni: Wrath of the White Witch | Half-Life 2