Xbox 360Xbox Live ArcadePlaystation 3PlayStationNetworkPS VitaNintendo Wii3DSNintendo DSPCBlu-ray
Search
Welcome, Guest.
Please login or register.

Login | Register | PW? ]
You have 0 points
   >>   Index     Blogs     Point Shop     Archive     News     Members     Online     Pages     Contact     Links     REGISTER FREE!
   >>   Index     Top 100     Upcoming     Cheats     FAQ
   >>   Index    Posts Today    Search
   >>   Index     Features     Reviews     Previews     Interviews     Hardware     Latest
   >>   Index     Latest     X360 Vids     XBLA Vids     PS3 Vids     PSN Vids     Wii Vids     NDS Vids     Win Vids
   >>   Index     Latest     X360 Shots     XBLA Shots     PS3 Shots     PSN Shots     Wii Shots     DS Shots     PC Shots
   >>   Index     Latest
The Witcher 2: Assas...
90% - 27 days ago

Asura's Wrath Review
90% - 60 days ago

Syndicate Review
90% - 60 days ago

Call Of Juarez: The ...
80% - 262 days ago

MotoGP 10/11 Review
70% - Apr 7, 2011 11:55
Bjorn - Admin - 18 days ago
New site background for May: Max Payne 3 !
Bjorn - Admin - 25 days ago
+500 REVIEWS on PlayDevil.com !!! Up to +600!
DoFuss - 27 days ago
Ya! New members! Time to get active in the forums again!
Bjorn - Admin - 27 days ago
@ bdboygangstar, by participating on the site, ratings, comments, forum etc , navigate to 'Home' - below right 'Pages' - 'Earn Points for ......'
bdboygangstar - 28 days ago
how do you get points
Bjorn - Admin - 31 days ago
User registrations are open again!
NEW SHOUT
You must login to post in the shoutbox.
View All (520)
SILENT HILL: DOWNPOUR (X360)
News Articles Screens Video Cheats FAQ Files Forum
65
GAMESCOM '11 PREVIEW: SILENT HILL DOWNPOUR
GamesCom 2011 Hands-On Preview.

Posted by PlayDevil.com Staff on Aug 26, 2011 12:20 (269 days ago)

Written by: PlayDevil.com Staff
 
 
HANDS-ON @ GamesCom 2011 - Silent Hill Downpour:
 
"Silent Hill Downpour" seemed intent on pulling me in with one hand while pushing me away with the other. Phrases like 'this will have no ties to the earlier Silent Hills' worried me as I got the feeling they were trying to distance themselves from the superb psychological horror series, while 'we are drawing inspiration from Silent Hill 2' dragged my attention back fast enough to give me whiplash.
 
Playing the first chunk of the game did offer some insight in to the cryptic juxtaposition being given. Downpour shrugs off previous story threads, far from unheard of for the series, but an important point to make for fans looking for recurring threads. Instead of looking to the past a new 'hero' is presented in the form of Murphy Pendleton, a convict who finds himself free after a bus transporting him crashes. Probably feeling quite lucky at this turn of events he tries to put some distance between himself and the crash site, unfortunately the town of Silent Hill has other plans and Murphy soon finds himself trapped by the eponymous town.
 
It was keenly pointed out that this was still very much the town of Silent Hill, much of the classic iconography remains a fact soon highlighted by the appetence of a wheelchair (a series mainstay) on the roof of a petrol garage and the random appearance of Harold. Peculiar appearances and disappearances are common place in the world of Silent Hill, but comments made about Harold suggest something more interesting as his postman person may be more than a job but also a metaphor for his purpose in the game, delivering messages from Silent Hill. If this is the case European developer Vetra is moving in to interesting (if dangerous) territory, giving the town a voice and maybe shedding more clarity than previous titles on the games bizarre events.
 
Any clarity Harold may give would certainly be interesting, as the town of Silent Hill remains bewildering as ever. Promised to be five times bigger than previous games the town is still filled collapsed roads and other contrived supernatural barriers to progress. Vision is as always impaired (this time by the titular downpour) and the run down Middle America vibe remains a constant. The all important dark world keeps much of the earlier games aesthetic, though it does seem to be even more twisted offering a geometry unrestricted by gravity or physical laws, a fact I discovered by running down an ever extending corridor before plunging down a water soaked slide within moments of entering the dark world.
 
Fortunately movement seems much improved in this new world as Murphy ducks his and adjusts his by all manner of obstacles. This new movement and freedom in the world is mirrored in Murphy's ability to break and enter as unlike previous protagonists he is able to crowbar his way through many locked doors (possibly a link to his criminal past). Unfortunately innovations do not carry through to the combat, which remains clunky. Blind swings frequently miss leaving Murpy prone as he recovers, and the fiddly controls make it as difficult as ever to line up attacks. As with all previous titles the argument remains that it is because the protagonist is not a fighter that they struggle, but given the new developer my hope was that the combat would undergo some refinement and this lack of skill could be represented in a less frustrating fashion.
 
Another slight negative for me, and a strange omission, is the removal of a portable radio. These used to create a creepy static to alert visitors to Silent Hill of approaching danger with the trade off of attracting enemies. Radios are still present but less passively as larger devices in the world can be listened to with the audio often talking of Murphy’s progress, somewhat voyeuristically.
 
As a series fan I cannot help but be excited by Downpour. Developer Vetra seems to have drawn on much of what makes the series work, using elements I loved from Silent Hill 2 and Shattered Memories as the town of Silent Hill draws on Murphy’s subconscious to create a world tailored to his own personal fears, particularly noticeable with the constant presence of water and enemies becoming more dangerous during heavy rain.
 
"Silent Hill Downpour" has all the elements to be an amazing Silent Hill, but a lot could go wrong especially with the clunky combat less forgivable in modern gaming. I can only hope I will be impressed when Silent Hill Downpour releases on PS3 and 360 this November.
 
Interaction
Rating:
0%
Login to submit your vote!
Share
URL Snag
Comments
Post Comment
Comment Rules
  1. No advertisments, flooding or spamming
  2. All comments should be on topic
  3. Use proper language to express yourself: no cursing or swear words
You may not post comments as a guest. Please register or login to your account.
Username:
Password:
Create a new account?
Forgot your password?



PlayDevil v2.0

PlayDevil v2.0

REGISTER FREE on PlayDevil and GET these GOODIES FREE
Silent Hill: Downpour
Platform:
Xbox 360

  • Release:
    US: March 13, 2012
    EU: March 13, 2012
  • Publisher:
    Konami
  • Developer:
    Konami

ESRB - Not Yet Rated: Titles listed as RP (Rating Pending) have been submitted to the ESRB and are awaiting final rating. (This symbol appears only in advertising prior to a game's release.)
Our Score
User Score
65
Fair
0
0 Votes
Game Ranking
Our members have ranked Silent Hill: Downpour 3703 out of 4,070 total games.

3702. Kid Icarus Uprising
Nintendo 3DS

3703. Silent Hill: Downpour
Xbox 360

3704. SEGA Rally Online Arcade
PlayStationNetwork
Screenshots All

Silent Hill: Downpour
View all 18 screens in the gallery. go »
home forums blogs games articles media video cheats companies playstation 3 xbox 360 sony psp nintendo wii nintendo ds windows
News | Articles | Blogs | Files | Video | Cheats | Achievements | FAQ
Affiliates: Rock Band 2 | Call of Duty 4: Modern Warfare | Call of Duty 4: Modern Warfare | Assassin's Creed II | Battlefield 1943 | Super Street Fighter IV | Need for Speed: Hot Pursuit | PilotWings Resort | Half-Life 2 | Batman: Arkham Asylum