FEATURE: PLAYDEVIL'S GAME OF THE YEAR 2010 AWARDS![]() Posted by PlayDevil.com Staff on Dec 28, 2010 13:46 (Dec 28, 2010 13:46) |
![]() 1. Fallout: New Vegas (Ian)
Again, Fallout 3 shipped with more bugs than you could shake a stick at, but despite the engine powering the game starting to look a little creaky, and all the usual animation issues looking worse than ever, Fallout New Vegas stole my heart (and my time!). With a far superior main quest to Fallout 3, loads of other stuff to see and do, and the introduction of hardcore mode and factions, Fallout New Vegas proved that hardcore roleplaying games are still relevant in 2010. The first batch of Fallout DLC is definitely the thing I’m looking forwards to playing most between now and the new year, and I’m sure I’ll also be swept back up into some of those pesky, but absorbing, addictive side quests that I didn’t quite wrap up on my first playthrough.
1. Pac Man Championship Edition DX (Mark)
It may come as a big surprise that my game of the year is a updated version of a 1970’s classic available on the XBLA service. Costing a mere 800ms points this game offers exceptional value with numerous game modes, sublime gameplay and stunning all round presentation. A must have title that all gamers should experience.
1. Mass Effect 2 (Alex)
Coming out at the very beginning of the year Mass Effect 2 has remained burned into gaming’s collective consciousness, and my own, through out 2010. Offering a follow up to one of the best original space RPGs ever made it refined systems, and changed key element to make it almost feel like a whole new experience. Moving the combat from a RPG heavy dice roll system to a more skill based duck and cover style game (similar to Gears of War) it may have ended up as a strange mix of the two, but allowed for a far more accessible action sections of gameplay that allowed players to focus on the fantastic stories of the characters, and the choices contained with in them, that really tied together.
The streamlining of Mass Effect 2 for consoles left an even greater focus on the squad mechanic that made up so much of the original game, albeit a little more wrote. But the slightly more scripted feel is more than made up for the by the writing of each of the small stories each character has to tell. Small episodes that tie together to form a web of space soap operas, building bonds between the fascinating cast that populated the game world. Shifting the camera from the lead character, Sheppard, and his main quest the focus fell instead to the smaller tales of each of the squad members, leading to an episodic feel that made Mass Effect 2 easy to pick up but near impossible to put down.. 1. Red Dead Redemption (Joseph)
I like me a Western. Give me a Dollars Trilogy or a True Grit and I’ll be a perfectly happy gentleman. So I mean no small amount of respect when I say that Red Dead is among the finest Western stories ever seen on screen. But this is a game, it’s more than seen, it’s played. Rockstar transported their GTA style to the turn of the century America with consummate ease, blending it perfectly with a well established sense of character and context. Video game protagonists are generally vaunted for their machismo, but John Marsten was more than that. A rounded and engrossing character unsurpassed in any other video game. His sweeping narrative was heart rending, warming, and breaking in equal measure, and I was there. I did it. Me and John riding out into the sunset on our ill-fated mission of redemption and betrayal. Video games have never been so transcendent.
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