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THE WITCHER 2: ASSASSINS OF KINGS INTERVIEW![]() Posted by PlayDevil.com Staff on Oct 8, 2010 13:59 (Oct 8, 2010 13:59) |
Ian from PlayDevil interviewed at the UK game show "Eurogamer Expo 2010", Tomas Gop, Senior Producer for CD Project Red' upcoming RPG "The Witcher 2: Assassins of Kings".
1. Hi guys, thanks for having me! I’m sure you guys are looking forward to the release of Witcher 2 next year, is it mainly the same team that you guys have working on the game? 2. Are the extra people helping out with a console version? Tomas Gop: Haha! PC is our only confirmed platform at the minute, but we want to see our game on console too. This time, we wouldn’t want to outsource, we’d rather do it all in-house. We’re hoping console versions will follow later. 3. So, if your focus is on the PC, will you be using all the latest DX11 features?
Tomas Gop: Again, we can’t confirm anything, but of course we want the game to look great, and we’ll aim to implement all of the latest graphical features in Witcher 2. 4. You’re aiming for a Q1 release next year, which is obviously pretty competitive in the RPG market, with Dragon Age and, in some territories, Two Worlds 2 launching at the same time.
Tomas Gop: We’re neither afraid of our competition, nor do we want to emulate them. We’re confident in our game. 5. You can see from the videos that you’ve shown me today that you can have a melee or a stealth approach- how does this work?
Tomas Gop: In the mission in the video, there are actually 4 ways of completing it, you just see two here. You’ll actually level up depending on your actions, but we don’t push you into a particular build.
Obviously, if you take lots of different approaches, you’ll never be a master, but there are no penalties for being a ‘jack of all trades’ kind of character. There’s no initial build either, everything happens according to your actions in the story, and this will even affect how your character will end up looking to an extent.
6. Wow, sounds great. The story is obviously important, will you need to have played the first game to get the most out of it?
Tomas Gop: We wanted to make sure you didn’t need to have played the first game to understand everything that goes on. However, there are little things in there that people who played the first game will enjoy.
There’s also a saved game import option, and those people who do this will find some NPC’s react to them according to how they were treated in the first game. We also wanted to avoid fetch quests and the like. The story is more intense than before.
7. So, how do your choices affect the game in the sequel?
Tomas Gop: The choices you make affect what quests will be available later on, and also how they unravel. Your decisions will even affect the game world around you. It’s less linear, and there are more story bridges than in the first game too. We’ve got 16 different endings.
Sometimes your allied or enemy NPCs will also be make actions to affect the story depending on how you treat them or where you are in the story.
8. With all those endings, can you go back into the game world?
Tomas Gop: No, once you’re done, you’re done. The ending affects the game world too much. It’s an open world, but not a sandbox.
9. Will there be side-quests then?
Tomas Gop: Yes, of course. Some of these will be lengthy though, taking several chapters to complete. We’ve tried to avoid fetching, or simple item based quests too.
10. How will the game be distributed? Are you thinking about steam or windows live support?
Tomas Gop: Nothing is confirmed yet, but we’re certainly thinking about both those platforms, and here is Western Europe, we’re being published by Namco Bandai for our boxed copies.
11. Will there be a beta or demo?
Tomas Gop: We’re nearing entering beta at the studio, but we’ve got no idea if there will be a demo yet.
Awesome, thanks for your time guys, good luck with the rest of the game!
Marek Ziemak (left), 'Level Designer', with reviewer Ian (middle) and Tomas Gop (right),
'Senoir Producer' CD Project Red
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Oct 11, 2010 13:27:14 (Oct 11, 2010 13:27)







