KANE & LYNCH 2: DOG DAYS REVIEW
The first Kane & Lynch caused a lot of controversy. This second title has looked solid in previous though, so will it live up to expectations?
Posted by PlayDevil.com Staff on Sep 14, 2010 15:25 (Sep 14, 2010 15:25)
Written by: Ian
Is this a dog's dinner?
The first Kane & Lynch caused a lot of controversy. This second title, "Kane & Lynch 2: Dog Days" has looked solid in previous though, so will it live up to expectations?
Kane & Lynch haven’t seen each other since Venezuela, but Lynch, seemingly settled down, has got one last, easy job for the criminal pair. Unfortunately, and predictably, it all goes pear-shaped pretty much straight away.
The pair kill the daughter of an important criminal, and get half of Shanghai on their tail as they try to escape the city. The story is mostly an excuse to trigger lots of shooting events, and it’s a shame that not much is played on Lynch’s fragile mental state, but generally the cut-scenes are frequent, and pretty enjoyable vapid action.
A standard cover-based shooter- Kane & Lynch 2 has dropped any pretence of being a successor to Freedom Fighters. Whilst in some missions you fight in squads- you have no control over them at all- you can’t even issue orders to Kane- in fact, you don’t need to do anything at all.
In single player, all the co-op moves are completed automatically, and your AI partner doesn’t even need to heal ever (annoyingly they can’t heal you either). The AI seems decent enough, although this kind of game is doubtlessly made for co-op. K&L doesn’t really add anything to the mix other than a really shaky camera, that frankly made me feel ill (thankfully you can turn this off in the options menu at any point).
There are 11 linear, scripted chapters of hardcore action that rarely stops, choosing to keep the action as breathless as possible- like the youtube videos it tries to emulate. The gunplay is generally pretty decent, although some rifles can be annoyingly inaccurate at times, meaning that you will sometimes be forced forwards to progress.
K&L2 has lots of glitches though, which drag things down. The sprint button was just broken for me. I used three controllers, and none of them would make my characters sprint forwards consistently, and sometimes it would kick in after about 2 seconds of holding the button down. I also had a cut-scene crash on me, forcing a hard reset, and another just break and cut out to some broken gameplay, forcing me to replay the checkpoint. I also had the odd loading problem in multiplayer, and some graphical glitches I’ve described below.
The game also has some basic problems- there are no grenades at all (although you can throw and blow up items like gas canisters- so ballistic physics are included in the game), so you can always sit and wait for enemies in cover. There aren’t many weapons, and all the shotguns feel overpowered and over-ranged.
Kane & Lynch 2: Dog Days is also really short. I completed the game in under four hours. And that’s only because it’s pretty tough even on easy. On extreme it will take plenty longer, but if you went straight into co-op, there’s no reason you couldn’t get every achievement in 6-7 hours or so. And with the backwards co-op options (no join in progress, one player quitting dumps the other back to the menu too), and lack of multiplayer content, Kane & Lynch will not be a sound investment for those that can only afford 2-3 games a year. I saw everything I needed to see in about 8 hours total, including multiplayer.