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COMMAND & CONQUER 4: TIBERIAN TWILIGHT REVIEW![]() Posted by PlayDevil.com Staff on Apr 29, 2010 10:18 (Apr 29, 2010 10:18) |
Written by: Darren
![]() Tiberian Twilight :
"Command & Conquer 4: Tiberian Twilight" introduces the beginning of the end of series with a final swan song of new and improved features of the title that heavily borrow off ultimately better and stronger titles.
However C&C4 does bring a new and interesting story to the series in a style that none have previously done as well as brilliant visual detail, as well as a clean and slick menu system to the RTS genre.
This isn’t the game C&C you know, it has evolved into a better C&C game but a worse RTS title.
Beginning of the End:
Command & Conquer 4: Tiberian Twilight brings the end of the series along with a few changes to the RTS formula, changing things many normally associate with the Command and Conquer games. Instead Tiberian Twilight follows Relic’s entry into the RTS genre, mostly Company of Heroes mixed in with some Dawn of War 2, allowing you to choose what sort of class you want your ‘hero’ to be, just replace hero with MCV (Mobile Construction Vehicle) or as the game now calls them ‘Crawlers’.
You can choose Assault, Defence or Support, which depending on which class you chose, allows you to create units in that category.
Assault has Tanks, Defence has troops (as well as defence towers), and Support has planes (and special abilities). Each of these has a limit of use, you can only have a certain number of units on the battle, with bigger and better troops/vehicles costing more points, and this also applies to defensive buildings.
From a multiplayer perspective this works well as it stops players spamming or rushing their enemies’ base, but from the single player it just is frustrating to face all the enemies on the screen that can quickly overwhelm you because of your limited number of troops.
What I worked out however, it’s best to set down your Crawler to next to the enemies’ Crawler and spam as many troops as you can, as there really isn’t any cost to you for doing this, this will then destroy their crawler and you can just rinse and repeat.
Graphics:
The games graphics have also vastly improved, and somewhat remind me of the look of Tiberian Sun, with great character/vehicle models, although unlike Company of Heroes you can’t zoom in to see the detail, the game presents a bigger scope with bigger units similar to Supreme Commanders. This often makes them feel to big, which ends up making you feel like you need to zoom out a bit to get a better look at them and all of your units.
However there are excellent visual effects upon building/vehicles/the ground exploding and a smooth clear frame rate as well as excellent visual and audio cues telling you what needs to be done and where with the use of a slick and clean, almost minimalist, look to all the menus including the in-game and play menus. It’s really hard trying to explain this about C&C4 as everything works and feels responsive, but getting back to the start menu it’s probably like nothing I’ve seen before, as soon as you login through the game you’re immediately also within a gaming lobby allowing you to speak to other players and instantly join them in an multiplayer match. It’s also slick and easy to use, maybe not from the first use as it’s something completely new.
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