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FEATURE: THE FUTURE OF SURVIVAL HORROR AS A GENRE
As part of Playdevil v2.0 we're promising the best new content, and here we present an editorial feature on the future of survival horror as a genre. Read it and post your comments inside!

Posted by PlayDevil.com Staff on May 15, 2009 21:57 (May 15, 2009 21:57)

Written by: Ian
 
The future of survival horror as a genre
 
Survival horror games, you could argue, are enjoying somewhat of a revival. With the recent releases of "Resident Evil 5", "Silent Hill Homecoming", "Dead Space" and "Siren Blood Curse".
 
However, you could also argue the other way, as those are the only four notable games in the genre this generation. However, you could just as easily argue the other way. Tellingly, Dead Space is the only new IP amongst them, and Silent Hill and Resident Evil are rapidly approaching double figures in terms of sequels pumped out.
 
Furthermore, Resident Evil in particular has moved further and further away from its slow paced roots with pre-rendered backgrounds. RE5, whilst an excellent game in its own right, rarely leaves you short on ammo, and features a lead character more pumped up than Arnie in his prime.
Sure, the action isn’t as hectic as a Killzone or Gears of War, but you could just argue that the game just wasn’t scary any more, just gross.
 
Featured Resident Evil 5 screenshot #1
 
I can remember playing the original RE games, and then the GameCube remakes 5 or 6 years ago. The original games have terrible graphics and rudimentary gameplay compared to games today, but hell, they actually scared the shit out of me.
 
The first time one of the rabid dogs jumped out at me in the halls of the mansion in RE1, I wet myself. They were fast, the event was unexpected, and Jill was a feminine character who carried a pathetically weak pistol who also had less than a full clip. It didn’t matter that the dog was made of about five polygons, it made me jump out my seat.
 
Playing the GC remake a few years ago, with the awesome graphical upgrade, even though I was expecting it, the sheer shock and the massive graphical upgrade still made me jump.
Additionally, the fact that you still had very limited ammo made the choice between fight or flight far more pressing. These dogs were fast though, and could pin you to the ground, tearing away at your throat, so the choice to run always made you sweat just as much, as you’d never know if the snarling, bloody dogs would catch up to you and eat your face off just as you were about to open a door.
 
Featured Silent Hill Homecoming screenshot #2
 
Silent Hill, with the latest instalment, has clearly lost its way. It’s neither as gruesome nor visceral as RE4 & 5, and the fact that whole towns are surrounded in fog, whilst a good way of disguising crap graphics on the PS1, no longer cuts it on the 360 and PS3.
Homecoming featured some relatively disgusting and well designed monsters, but despite the fact that ammo is incredibly limited, forcing you to focus mostly on melee combat, and that it is generally fairly slow paced, I went through the entire game without ever getting scared, shocked or jumping even once.
Use of sound was also pretty poor- as discussed in my review, RE5 sounds disgusting, which is perfect for the game. Thus SH merely turned into a run of the mill 3rd person action game with a couple of interesting puzzles and monsters.
 
I won’t even mention the abysmal mess that was the most recent Alone in the Dark, even if it is supposedly a better experience on PS3 with the ‘Inferno’ release. Hopefully these two games can be saved with new releases that reboot the franchises back with scores that better represent their more illustrious pasts.
 
On the other hand, as discussed, RE5 has gone down a completely different path since the revolutionary fourth game, and could be argued is even more action focused in the latest instalment. Whilst violent, disgusting, eerie, disturbing and atmospheric are all words that can still be applied to the franchise, scary is one that is no longer applicable.
 
Dead Space, however, which uses a near identical control and inventory system, does manage to be scary at the same time. However, this is mostly due to excellent use of audio, as many of the set pieces just aren’t as scary as some past games, and equally, one could argue that the game relies far too heavily on the Doom mechanic of monsters hiding in cupboards for no real apparent reason.
 
Featured Dead Space screenshot #3
 
Siren is probably the scariest of the games discussed. This is for several reasons. It has fantastic sound and visuals that are at least on a par with RE5 in terms of visuals and Dead Space in terms of sound. Secondly, you are rarely armed at all, and even play as children; you therefore have to flee, so stealth is key.
You can also use your second sight to see into zombies’ minds. This distorts your own vision though, and at the same time, you often at the last second realise that the monsters are rapidly approaching you from behind.
However, Sony had no great faith in it, and it was originally only released as an unwieldy 10GB download, although it does now have a Bluray release.
 
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#3 Jul 11, 2009 10:57:25 (Jul 11, 2009 10:57)

DoFuss

This is a genre I love but I think there have been three big changes that have affected it this generation. I don't think any are 'bad' but I do think designers need to think about them more.

The first is that in all the early games the camera was often from a fix perspective in the environment. This gave the 'director' the change to really focus on the elements they wanted to. The KNEW how the player would be viewing any given scene and could edit the experience to create the best effect. With the over the shoulder view they have far less agency in the perspective. The cinematic scenes in RE1 where you are looking at a scene where the Hunter around the corner still hasn’t seen you but you HAVE to get past even with limited ammo were incredibly effective, especially knowing they had a 1 hit kill. Here Siren actually is the most old school of these games. With the 'second sight' that you have the director can again control what the player sees. This coupled with the control schemes which these games needed to employ greatly limiting your agility made escape as scary as hiding.

Another big change is the widening audience. Now to be a success you have to sell so many more units companies have to water down the scares, and the difficulty to keep the game fun for less experienced players. Designers thus make it easier, with more pick ups (less recourse management - a very effective element of earlier games) and clearer paths through the games. This also ties back to the control element I previously mentioned. Games are becoming more generic across the board (NOT a bad thing) but means that restrictions that designers could place on players and there movement to heighten fear are reduced. Look at RE5, it used a far more western control scheme than previous games (though it was still attacked for its controls) but these controls lessened the movement restrictions of previous games making you more manoeuvrable, and thus less scary. Siren again didn't really stick with this, siding with some incredibly difficult controls which frequently changed by character (again maybe why it remains the scariest game on this list). 

The final change of course is online (or AI) partners which allow you someone to rely on. I wrote about this here - http://dofuss.net/2008/09/30/horror-games/ - (it's short) so I won't go over it again but give it a read.

Strongly the Wii is looking like a second coming for this genre. Limited graphical capabilities are meaning that different solutions have to be found to keep the game visually appealing. And with such a strong presence in Japan where horror movies are very popular (I would say it’s the home of modern terror movies) many companies seem to be starting to make games to appeal to these audiences. So yes, let us hope they do manage to revive this struggling genre before it becomes simply a place for zombie action games.

 

(Oh and Dead Space is VERY scary if you have surround sound headphones - without it is just a shooter).

#2 May 27, 2009 18:17:14 (May 27, 2009 18:17)

CaptainJSheridan
+1

I'd say Wii has the survival horror future. RE4 in a more action way was good, and had its scary moments (*trembles at regenerator memories*), but RE5 really couldn't scare me, and Dead Space neither, only at the ending.

Games like The Calling, Feel, Death Mountain and so many others on Wii are going trough a much smarter way of scaring, making the player feel like he's there. The Wii Remote is a great imersion tool, because it makes your hand the hand of the character

I guess the genre is just not making as much money as it was back in the PS1 era to justify all the psychological terror

#1 May 5, 2009 10:11:11 (May 5, 2009 10:11)

IanBear

 the first PD editorial- we hope you like it- please post your feedback here!




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