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MOTORSTORM: PACIFIC RIFT REVIEW![]() Posted by PlayDevil.com Staff on Feb 16, 2009 19:09 (Feb 16, 2009 19:09) |
Written by: Leigh
![]() Pacific Rift:
'Motorstorm: Pacific Rift' is the sequel to the Playstation 3’s launch title Motorstorm, developed by Evolution Studio and the series is an exclusive for the PS3. The original game was well known for being crazy as hell and a blast with friends, the original was also praised by critics receiving an 89 score on Cnet’s Metacritic.
However the first game in the series major downfall was the lack of content which came with the game on the massive Blu-Ray disks, and the second one promises to not repeat, but the real question is, will it?
Career: Like any other game in the racing genre, it features a rather large tournament/career mode. Within this game mode you will also be able to unlock the vehicles for the multiplayer and you unlock them by progressing through the career winning the numerous different events and ranking up.
During the career you will play on the 4 different zones; Fire, Water, Earth and air, all featuring there own unique tracks and playing styles needed to win the different events. Each one of the 4 zones have a huge quite a large amount of playtime hidden away within them, as you have to unlock them by earning the points I spoke about earlier.
Although this does sound fantastic, let me just let you know that some of the races are insanely hard, the difficulty curve is extremely harsh on the player, going from easy to take-the-piss mode, without a moments notice.
Through-out the career mode you’ll be given the chance to do specific game modes; checkpoint, elimination and just your bog standard race but with a wreck limit (this game mode is pure torture for the crap driver, me). Out of the three, well... 4 if you count the races without the wreck limit, the checkpoint events are my least favourite by a mile. Because the game is so fast, all the time, whenever a checkpoint spawns, the chances are you’ll miss the next one because there so closely put together and you can’t make the turn in time. And no, this isn’t just me being terrible at the game, it seems to be a common problem with most people who play the game.
Gameplay:
Unlike the original Motorstorm, the vehicles now actually make a major difference in how well you will perform in all the different environments, such as; monster trucks can be extremely useful through deep water as they can plow straight through it.
However the lighter vehicles get screwed over big time by the deep water and thick mud, but they’d able to go through places the other vehicles can’t.
The controls still need more improvement as they’re fairly lose and the vehicles seem to slide a lot more then they really should, yes, I understand that vehicles slide around on loose terrain but this can sometimes take the piss.
Although at least they’re an improvement over the first game, hopefully if there is a third game they’ll perfect them.
Graphics:
After the first Motorstorm’s rushed development to make the PS3’s launch, it did look good but it easily could of looked better compared to other titles of its time,, but this is one of the areas that Pacific Rift shines.
All 4 areas look unique in there own style – fire zone; lava dripping down the side of the volcano’s, earth zone; mud being slung into the air and covering every little thing, water zone; spraying everywhere imaginable and finally the air zone; lots and lots of enormous jumps with some beautiful views.
When I booted up my first round of Pacific Rift the lighting is something you couldn’t help but love; the speed, the landscape, everything. Yes I am praising the game graphically, but there I do have a bone to pick with the games textures. When a race starts they seem so plain and boring while you’re not moving, other then that there isn’t really anything other to whinge about.
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