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SACRED 2: FALLEN ANGEL REVIEW![]() Posted by PlayDevil.com Staff on Sep 17, 2009 14:55 (Sep 17, 2009 14:55) |
Written by: Ian
![]() A sacred game?
The first 'Sacred' was a solid, if unspectacular "Diablo" clone, released as a PC only title several years back. Now the developers are back with a sequel that also comes to console, promising hundred of hours of gameplay, along with the ever-popular hack-n-slash, l00t based gameplay that so many RPG lovers out there love.
Does it rival Diablo 2? Does it translate to console successfully?
Enter the world of "Sacred 2: Fallen Angel".
Story:
The story in the game is both fairly vanilla and lite, but at the same time, it’s worth praising, because it is much deeper than the average Diablo clone. Generally, the story is just an excuse to get you going further into the map the way the game wants you to progress, but the strength of the writing makes this a cut above average.
Some of the side quests can actually be pretty deep and amusing, and the main story itself is interesting enough.
Gameplay:
Gameplay is standard Diablo clone. You kill loads of dudes, steal their stuff, find better stuff. Equip it, get stronger. Kill more stuff, get better stuff. Level up. Get more powers. Kill more stuff.
It’s pretty marmite gameplay, but the style does have legions of fans, including myself. However, my main concern is with the game’s value for money. It offers too much.
Getting 100% game completion is estimated to take 2-300 hours, and then you have 3 other difficulties to unlock.
To get 1000 gamerscore, you would probably have to spend a minimum of 500 hours playing the game- an insane amount of time.
There’s also a few bugs and glitches with the game, which are a bit annoying, although not exactly deal-breaking. I for one would have rather seen a smaller game world with more focus and polished than the sprawling behemoth that you find here.
Having said that, playing the game is still an awful lot of fun, and there’s also plenty of characters and career paths to choose from. The game is really deep with the levelling system too, so it’s unlikely to draw new fans in, as it’s pretty complicated stuff at times, but veterans will love the depth to everything, and the upgrades you can make to the already huge numbers of bits of junk you pick up along the way of your great adventure.
Graphics & Sound: Graphically, the game is a mixed bag. When you zoom in pretty close, you’ll realise that the textures and animations really aren’t up to much; zoom out too much, and much of the distance is shrouded in a thick fog not seen since the dark days of early 3D gaming.
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