![]() |
|
85 | ||||||||||||||||||||||||||||||
TALES OF VESPERIA REVIEW![]() Posted by PlayDevil.com Staff on Sep 8, 2009 12:27 (Sep 8, 2009 12:27) |
||||||||||||||||
Occasionally, they can sound a little stilted and at other times the translation seems a little bit off, but overall, I was consistently and constantly impressed by the speech quality over other comparable titles, even this generation.
Multiplayer:
There’s no multiplayer in ToV, and in a way, it’s a shame. You can see why, as it’s heavily story driven and also quite linear, and therefore having two or more people running through the same area would be a little dull. However, with combat being both action-packed and also real-time, having one or more people to help you out would have been both pretty cool and also highly appreciated.
It’s a shame it never made it in in some form, but at the same time, the lack of multiplayer doesn’t hurt the game in any way either, and it’s still great value for money when compared to many games nowadays.
Conclusion:
"Tales of Vesperia" may be a little short compared to some JRPGs, and a little stilted compared to some Western RPGs, but it more than makes up for it with a brilliant story, and gorgeous cartoon world and beautiful score. Whilst some may find the combat hit-or-miss, it’s compelling throughout, and I couldn’t put the game down.
Despite the pointless delays, this is an absolute must for any RPG fan, and to be honest, the fairly gentle learning curve makes it highly recommended to everyone else as well.
Pros:
+ Visual Style
+ Storyline + Voice acting Cons: - A year late
|
||||||||||||||||
![]() |
Comments | ![]() |
|
||||||||||||||||||||||||||||||
































Oct 8, 2009 18:12:31 (Oct 8, 2009 18:12)








