CUBOID REVIEW![]() Posted by PlayDevil.com Staff on Apr 23, 2009 14:13 (Apr 23, 2009 14:13) |
Written by: Ian
![]() Hip to be square?
Casual gaming is all the rage nowadays, and one of the genres that seems to have got some kind of worldwide appeal is puzzle games. Easy to pick up and play, but often difficult to master, your Gran could play it, but only the hardcore will get the most out of it. However, we have a really hardcore puzzle game.
Whilst on the PSN for a reasonable price, will it be a must-buy, or is it puzzling why it ever got released? The mind boggles… with "Cuboid".
Gameplay:
Cuboid is a pretty innovative puzzle game. You play as a Cuboid (no surprise!) and you need to progress through set levels that hover in space. Unfortunately they are often narrower or shorter than your 2 by 1 block. Therefore you need to rotate, twist and move to the right places in order to reach the finish of a level. It’s different to most other games in the genre, and refreshing to see something other than Bejewelled or Tetris rip-offs come to the market.
Cuboid has a reasonable number of levels to start off with (with the potential for more as DLC), but it’s a number that is far less than many other downloadable puzzle games. However, you won’t be rushing through Cuboid’s 50+ levels any time soon.
Whilst the first 3 levels help you get into the game and how the mechanics work, after that, it all gets a little more difficult. In fact, really difficult. By the end of beginner level 5, I was really struggling to complete the levels, and they were taking at least 10 minutes each to figure out. I can’t even do after level 3 on expert. You really need to plan several moves ahead.
However, I did find the difficulty bar a little too high- a better or longer tutorial, or some more really easy levels would have really helped in my opinion, as I found the game to get pretty frustrating quickly, at which point you get so stuck that it’s not so rewarding when you finish a level, just a relief. The first levels also just don’t give you quite enough time to get used to the control scheme, so you can find yourself falling off the map through a move that you weren’t expecting.
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